Website powered by

Complex Unity Shaders made in Shader Graph

Three energy spheres using one shader, with their respective materials altered by the shader's parameters, including sliders, booleans, and color pickers. 

The shader graph layout. Includes emissive color and speed, surface depth and speed, distortion depth, and fresnel color and width.

The shader graph with the material variations below

The shader graph with the material variations below

The spheres using the material variations

The spheres using the material variations