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Call of Duty Online: Streamline Multiplayer map - Environmental Art

3d environment art on the multiplayer map Streamline from Call of Duty Online. I was responsible for BSP modeling using the Radiant engine, as BSP has better optimization. Also designed several custom textures and materials, as well as executing design, textures, materials, and integration for UI screens and effects.

Aerial view of map

UI design, texture work, and game engine integration

UI design, texture work, and game engine integration

BSP modeling in CoD Radiant

BSP modeling in CoD Radiant

BSP modeling in CoD Radiant

BSP modeling in CoD Radiant

BSP modeling and concept design  in CoD Radiant

BSP modeling and concept design in CoD Radiant